Wild West Mod - 7 Days in the Wild West – 7 Days to Die Mods (2024)

The Wild West Mod rolls back time to around the Mid 19th Century Wild West America (+/- 20 years). It attempts to remove features which are not time appropriate, and introduce additional features to expand and complement the overall experience. A few examples include:

  • A hand made custom World called New Frontier with only the ‘Old West’ type tiling system with age appropriate POIs and features.
  • Custom wagons replace modern automobiles for salvaging.
  • Weapons have been rolled back with access to Tomahawks, Revolvers, Winchester Rifles, and an early day Gatling.
  • Age appropriate food items.
  • Custom lighting, traps, vending machines, and age appropriate switches of existing assets.
  • Tiered horses as rewards for Quest Tier Completion. Each Tier sees a progressive increase in speed, greater inventory space, and more decorative appeal.
  • Custom hostiles that may or may not be carrying projectile weapons.

Without giving away too many spoilers, here are a few images to demonstrate.

There are over 100 custom POIs with split into those being placed within the Old West type tileset for Towns, and hand placed POIs out of Town and in the Wilderness.

Here is Medusa’s Paddle Steamer which offers T4 and T5 Infested Quests.

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Wild West Towns are pretty expansive and offer the full range of T1 to T6 Questing opportunities.

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Without giving too much away, hand crafted topographic features throughout the bundled New Frontier World by Tallman Brad. It is possible to also make a World in RWG by following the instructions in the Guide contained within the Mod.

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Expect to meet all manner of adversary from both the known…

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to unknown…

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And one tip. Don’t shoot the Bison, unless they attack you first.

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Grab a horse from the Oakraven stables, and the World is yours for the taking.

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Rumor has it that there are many treasures out there to be had in New Frontier, with the biggest ones being found in the Wasteland Crater, although nobody has returned to tell the tale…

Changelog

Here is an update for the Wild West Mod.

1. New Frontier 3 – Crater Upgrades

With the addition of the T6 Infested Quest, and the extra challenge that brings due to a higher volume of entities, a number of POIs have received a further upgrade with hybrid zombie/zombie boss inhabitants or even pure boss inhabitants to provide a T7 feel when selecting these POIs as T5 or T6 Infested. This extra challenge addresses a common comment from players who have reached a very advanced game stage, but still want something more. These POIs will certainly provide that…

Medusa’s Crook-ed House. Those who have visited the Snake Pit can understand volume. This POI provides less volume but more ferocity and is a very balanced challenge for those who wish to accept it.

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The Crater Caverns is a subterranean mining system that shares some similarities to an existing one, but with its own expansions and customisations. It is 100% boss type entities only.

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There are additional POIs in the Crater offering greater challenge, as well as some decorative features to offer some landmarks and help players get their bearings.

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2. Pump Action Shotgun

The pump action shotgun remains a very popular weapon, and has a slightly faster reload speed to offset the loss of the auto shotty. It has been given a more aged look for immersion. Thank you to Oakraven for setting it up and bringing it to the Wild West Mod. It looks the part.

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3. Decorative Item Updates

There has been a continual process to replace certain items with their aged counterparts. This update replaces the modern looking sport’s bags and holdalls with alternatives.

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4. Entity Updates

There are also a number of entities that could benefit from an update to roll back how they look. This update replaces the Biker with a ‘Rider’. Multiple other zombies have seen updates such as the soldiers, hazmat entities, nurse, screamer, and cop.

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The combination of entities in one place, such as a Horde Night, really shows off the modern zombie replacements and adds to the immersion and Wild West theme. Thank you to Oakraven and Tallman Brad for taking on that project from concept to completion. There are still a few more to do, but it’s really looking good.

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Alpha 21 Version
DOWNLOAD for A21 (852,8 MB)
Alpha 20 Versions
DOWNLOAD Stable Build for A20 (Stable and will only change periodically for updates or critical fixes) (732 MB)
DOWNLOAD Development Build for A20 (Development build and will change more often for testing purposes) (749,2 MB)
DOWNLOAD Oak’s Wild West Mod Guards for A20 (Optional Mod) (20 KB)

If you need help, you can use this support link.

Credits: arramus and community

Wild West Mod - 7 Days in the Wild West – 7 Days to Die Mods (2024)

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